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Here's a better example: early on in the campaign I was pinned down by an enemy tank (which, for some reason, occasionally disappeared through the floor) and was able to zwoosh to an AI engineer who, at his own automagical initiative, had scaled a nearby rooftop. Although actually the sniper mission is a bit annoying. You're not just one sniper on the roof, you're a bunch of them across the whole town, and you can leap between them to get that vital shot in.
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Nevertheless the finest moments in Modern Combat's single-player emerge from judicious use of the hot-swap. Hot-swapping allows for some great on-the-spot killing tricks and traps, but it's also often accompanied by confusion and death. But it doesn't just look good: it also encourages you to keep friendlies in sight, therefore curbing those loner tendencies that army folk really worry about.
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This 'hot-swapping' is an interesting idea, and comes with its own snappy 'zoom' effect as you fly between the perspectives of different people. This is a brief objective-based affair in which you fight alongside multiple troopers whom you can swap between if they are in line-of-sight of your current charge. Bodies go flying, dead limbs whirling, it's beautiful in a hideously morbid way.Īnyway, Battlefield 2: Modern Combat doesn't rely solely on online play, it also delivers a single-player campaign of vaguely interlinked missions. Better still, the ragdoll deaths are a delight, especially when someone gets shot up by two or three people at the same time. (Lots of running, some jumping.) The pace is pretty fast, and although you can crawl or crouch, you're generally going to be legging it between bits of cover and squeezing out as many bullets as you can before death. Interestingly Modern Combat doesn't feel like a 'keep your fxxkin head down!' type soldier sim, instead it's much closer to the less constricted deathmatch games we're all-too familiar with. Thus equipped, troops must use the tools at their disposal to aid their comrades, healing the wounded, transporting the tardy, and exploding the enemy. You can choose between assault (nice big gun), sniper (long range, with smaller gun), support (medic and average gun) and engineer (hey, bazooka!). The vehicles can be commandeered for quick transport and the people can be shot for even quicker 'deaths' of up to twenty-four other human beings. Click your way through to Xbox Live and you'll discover each of the dozen battlefields to be littered with swearing men and armoured vehicles. It's also a distinct brand of vehicular combat with a strong theme of multiplayer action. So: staying consistent with its forefathers, Modern Combat is a class-based FPS in which your combat kit defines your abilities. But, hnnngh, I can't help but make comparisons between the glorious fire-fights on my PC, and what's on my TV.
BATTLEFIELD 2 MODERN COMBAT PC PC
Of course this difference could be a good thing we don't really want PC and Xbox to be inbred cousins, but instead independent and viable gaming fellows with their own individual spread of tempting DVD dishes. It has the same general theme of contemporary tanks and infantry, as encapsulated in the 'Modern Combat' subtitle, but as an experience it looks and feels rather different (and tastes, too, if you do that sort of thing). The '2' moniker on this title seems almost accidental, since this is not a conversion of the PC game, but a from-scratch console reworking of the Battlefield idea. So here's the thing: Modern Combat has little to do with the stellar PC game, Battlefield 2.